1 using UnityEngine;
2 using
System.Collections;
3
4 public
class AchievementLayer : MonoBehaviour {
5
6     
private Vector2 scrollPosition;
7     
private Rect bounds;
8
9     
private void Start()
10     {
11         scrollPosition = Vector2.zero;
12         bounds =
new Rect(128, 68, 538, 322);
13     }
14
15     
private void OnGUI()
16     {
17         
18         
/*
19         GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity,
new Vector3(Screen.width / 800f, Screen.height / 480f, 1f));
20         GUI.BeginGroup(bounds);
21
22        // GUILayout.BeginHorizontal(GUILayout.Width(
538), GUILayout.Height(322));
23
24         GUILayout.BeginScrollView(scrollPosition, GUIStyle.none);
25
26         
for (int i = 0; i < 100; i++)
27         {
28          // GUI.Button(
new Rect(0, 100 * i, 100, 30), "asdasdadsasd");
29             GUILayout.Button(
"aaaaaa");
30         }
31         //GUILayout.EndHorizontal();
32
33         GUILayout.EndScrollView();
34
35         GUI.EndGroup();
36         */

37
38         
/*
39         scrollPosition = GUI.BeginScrollView(
new Rect(10, 0, 280, 100), scrollPosition, new Rect(0, 0, 220, 200));
40         GUI.Button(
new Rect(0, 0, 100, 20), "Top-left");
41         GUI.Button(
new Rect(120, 0, 100, 20), "Top-right");
42         GUI.Button(
new Rect(0, 180, 100, 20), "Bottom-left");
43         GUI.Button(
new Rect(120, 180, 100, 20), "Bottom-right");
44         GUI.EndScrollView();
45          * */

46     }
47 }


GUILayout.BeginHorizontal(GUILayout.Width(538), GUILayout.Height(322));

GUI.Button(new Rect(0, 100 * i, 100, 30), "asdasdadsasd");

GUILayout.EndHorizontal();




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